Summary and Info
A source of inspiration for Dungeon Masters of any levelThis core rulebook for the Dungeons & Dragons® Roleplaying Game features advice and rules for Dungeon Masters of all levels of experience, with a particular focus on running adventures and campaigns in the paragon tier (levels 11—20). It includes advanced encounter-building tools (including traps and skill challenges), storytelling tips to bring your game to life, new monster frameworks to help you craft the perfect villain, example campaign arcs, a comprehensive look at skill challenges, and a detailed “home base” for paragon-tier adventurers–the interplanar city of Sigil.
More About the Author
Bill Slavicsek is a game designer who served as the Director of Roleplaying Design and Development at Wizards of the Coast.
Review and Comments
Rate the Book
Dungeon Master's Guide 2: Roleplaying Game Supplement, Volume 2 0 out of 5 stars based on 0 ratings.