Summary and Info
In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to: Model with primitives, Use extrusions and Booleans, Mirror and reuse models, Optimize the mesh, Create and apply textures, Loft shapes.
More About the Author
Paul Howard Steed, Jr. (November 6, 1964 – August 11, 2012) was a video game modeller and artist. He has worked for Origin Systems, Electronic Arts, id Software, Wild Tangent, Microsoft's Xbox, Atari, and Exigent.
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