Summary and Info
Written by a professional game programmer, this book explores the mathematics and code behind the computer processing of vectors for video games and scientific applications using the X86 instruction set, the PowerPC, and MIPS processors. Separate chapters cover bit masking and shifting, vector addition and subtraction, vector multiplication and division, matrix math, quaternions, vertex and pixel shaders, and debugging vector functions. The CD-ROM contains example code for the different processors.
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