Summary and Info
The Open Graphics Library (OpenGL) is the industry standard for high-performance 3D graphics and is widely used to create leading-edge software. OpenGL Game Development shows the beginning computer programmer how to harness the power of OpenGL to create a fully functional map editor and game engine. The book explores the basics of OpenGL and Windows programming, while focusing on the ultimate goal of developing a 3D first-person shooter.
More About the Author
Christopher Jon "Chris" Seddon (born October 13, 1983) is an American professional baseball pitcher who is a free agent.
Review and Comments
Rate the Book
OpenGL Game Development 0 out of 5 stars based on 0 ratings.