Summary and Info
The best part of the book is the article by Dean Calver on vertex compression. Most of the other material are good practial tricks on shaders plus tutorials. Dean's article not only gives a clever way to compress and decompress vertex position - by concating the model view matrix with his decompression matrix. His use of eigen vectors to find the principal axis is refreshing. He also showed us how to extend the method to handle geometry that are larger and cannot be handled within the precision of the basic method.
More About the Author
Wolfgang Engels (born 1943 in Düsseldorf) is a former East German soldier. In April 1963, on the eve of May Day celebrations, he rammed a stolen armoured personnel carrier (APC) into the Berlin Wall in an attempt to escape into West Berlin.
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Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks with CDROM 0 out of 5 stars based on 0 ratings.