Summary and Info
This book is targeted at hobbyists, students, and game development professionals familiar with the Unity basics, looking to extend their skills and knowledge in the field of real-time game animation. You will need to be familiar with level design and basic scripting in C# and have a good knowledge of game development.Bring your characters to life with the latest features of Unity and MecanimAbout This BookLearn the latest features of Unity 5 to develop the most amazing animations for all types of gamesRefine your character animations by applying more advanced workflows and techniques with MecanimA comprehensive book that explores core animation concepts and demonstrates their practical application in gamesWhat You Will LearnUnderstand the latest features of Unity 5 such as state machines, meshes, and animation graphsMove, transform, and change objects over time using script filesUse the animation editor and curve toolsImport and configure externally created animations for use in Unity scenesSee how to link animations to C# scriptAnimate cameras and create a particle systemProduce sophisticated sprite animations for both 2D and 3D gamesApply more advanced workflows and techniques to refine character animationsIn DetailUnity is a feature-rich, fully-integrated development engine that provides out-of-the-box functionality for the creation of interactive 3D content. It is an exciting engine that has a rich and sophisticated animation system called Mecanim.Unity Animation Essentials offers a comprehensive introduction to powerful animation tools and principles in Unity, which can be used to make great games. This book starts by exploring core animation concepts and then dives deeper to demonstrate their practical application in real-time games. This book shares extensive and useful insights to create animations using a professional grade workflow, and to create responses and interactive scenes. Each chapter focuses on a specific range of topics, from timing and events to character animation and particle systems.By the end of the book, you should be able to fully utilize the powers of Mecanim and Unity.
More About the Author
Alan Thornhill (born 1921) is a British artist and sculptor whose long association with clay developed from pottery into sculpture.