Summary and Info
A full-blown game engine is now an important industrial asset. Current engines exist with licensing fees of several $100,000, plus profit share costs. Because of these high costs, hobbyist game programmers are eager to learn how to write their own engines. The availability of a game engine which is ready to rock simplifies the development process of a game, allowing developers to concentrate on the game and gameplay experience. "3D Game Engine Programming" shows game programmers how to develop such an engine.
More About the Author
Stefan Herbst (born 17 May 1978 in Leipzig, Germany) is a 2-time Olympics swimmer from Germany. He swam for Germany at the 2000 and 2004 Olympics.
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