Summary and Info
With a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High Level Shader Language), and greater concentration of the fixed function pipeline, the second edition of this popular reference guide will take you farther than you ever imagined! Written by an industry expert, this book will put an end to your struggle to master the concepts. "Beginning Direct3D Game Programming, 2nd Edition" serves as a comprehensive guide for learning DirectX graphics programming. It allows you to start with the basics and ease your way into graphics and animation. As you work your way through the book, however, you'll get a chance to focus on some advanced shader effects to give your games that extra touch of realism.
More About the Author
Wolfgang Engels (born 1943 in Düsseldorf) is a former East German soldier. In April 1963, on the eve of May Day celebrations, he rammed a stolen armoured personnel carrier (APC) into the Berlin Wall in an attempt to escape into West Berlin.
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