Summary and Info
This book is a compilation of advanced ActionScript 3.0 animation techniques for any user creating games, user interaction, or motion control with ActionScript. Its a compilation of topics that follow on from the authors earlier book, Foundation ActionScript 3.0 Animation: Making Things Move, and things that became possible in the most recent version of Flash: Flash Player 10. This book covers a diverse selection of topics that dont necessarily lead one into the other. You dont need to start with Chapter 1 and read it cover to cover. Just start with any chapter that looks interesting and jump around as you see fit. In this book, youll find chapters on advanced collision detection, artificial intelligence and steering behaviors, isometric projection, using the camera and microphone for input, 3D, and much, much more. In this book, youll learn how to: Leverage Flash 10 3D, the new drawing API commands, and Pixel Bender Create isometric worlds for games Construct powerful artificial intelligence routines including pathfinding, steering, and flocking behaviors Use numerical integration for real world physics effects Build advanced collision detection routines for more accurate simulations
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