Summary and Info
This book presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. The contents include:COMMONS GAME in intelligent environmentAdaptive generation of dilemma-based interactive narrativesComputational intelligence in racing gamesEvolutionary algorithms for board game players with domain knowledgeThe ChessBrain projectElectronic market gamesEVE’s entropyCapturing player enjoyment in computer gamesThis book is directed to researchers, practicing engineers/scientists and students.
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