Summary and Info
Modern 3D graphics and game physics can seem like complex and confusingelements of game development from the outside, but this book will reveal what'sgoing on under the hood of two modern and feature-rich graphics and physics APIs:OpenGL and Bullet physics. After you finish this book, you'll be armed with a wealthof knowledge to tackle some of the more advanced aspects of game graphics andphysics going forward.This book can't hope to show all of the concepts and intricacies of modern physicsand 3D graphical rendering, but it will cover all of the fundamentals in enoughdetail to let you hit the ground running when you take on future challenges. Andif those challenges involve building an application with the Bullet physics library,then all the better, because you will also learn exactly how this library works fromthe ground up and help you focus on only the important parts of what you need toknow about simulating game physics.
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