Summary and Info
What you will learn from this bookBuilding finite state machines (FSMs)Implementing a sensory systemApplying flocking behavior for a crowdExecuting your own A* pathfinding algorithm in Unity3DApplying random and probability techniques in a betting gameUsing the Unity3D pro feature, navigation graphs, for path findingLearning about behavior trees and the Behave pluginImplementing a racing game AI through the final chapter projectIn Detail
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Unity 4.x Game AI Programming: Learn and implement game AI in Unity3D with a lot of sample projects and next-generation techniques to use in your Unity3D projects 0 out of 5 stars based on 0 ratings.