More About the Author
André LaMothe is a computer scientist, author, embedded systems developer and game programmer. He was responsible for the development of hardware and software for artificial intelligence research and worked specifically on the sparse distributed memory project at NASA's Research Institute for Advanced Computer Science (RIACS).
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Black Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C 0 out of 5 stars based on 0 ratings.