Summary and Info
Vertex and pixel shader programming allows graphics and game developers to create photorealistic graphics on the personal computer for the first time. And with DirectX, programmers have access to an assembly language interface to the transformation and lighting hardware (vertex shaders) and the pixel pipeline (pixel shaders). Direct3D ShaderX begins with an introduction to vertex and pixel shader programming and moves on to a wide array of specialized shader tricks contributed by 27 experts in game and graphics programming. These range from character animation and lighting to photorealistic faces and non-photorealistic rendering. Special effects shaders are also presented, including those for such effects as bubbles, rippling water, animated grass, and particle flows.
More About the Author
Wolfgang Engels (born 1943 in Düsseldorf) is a former East German soldier. In April 1963, on the eve of May Day celebrations, he rammed a stolen armoured personnel carrier (APC) into the Berlin Wall in an attempt to escape into West Berlin.
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