Summary and Info
How to get the most out of this book. Introduction. Small is beautiful: Visual timeline: The implementation of miniaturisation. The screen: Particularities of small screens; Techniques to increase the screen surface area; How to divide the screen. Physical interaction: Physical interaction; Interaction techniques and elements; Instant feedback; Natural mapping: The position of control elements; Natural mapping: The movement of the control elements; Motor memory. Large structures on small screens: The mental model; Context; Analogue and digital; Organising information; Location; Alphabetical order; Time sequence; Category; Hierarchy; Shallow hierarchies; Steep hierarchies. The network on small screens: Metaphors; Databases; Different output media. Entertainment of small screens: Entertainment value; Games; The logic of games; Moving image; Sound. Digital Hieroglyphs: Text and image on small screens: Text; Icons. Layout and colour on small screens: Visual perception and the small screen; Colour on small screens. Developing designs for small screens: The scenario; The paper computer; The organisational diagram; Simulation; Evaluation. Sources. Index. Acknowledgements
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