Summary and Info
This creative approach to learning C++ programming introduces readers to Karel the Robot and then shows them how to design programs that instruct Karel to perform complex tasks. Karel's world is essentially a practice field on which readers learn valuable lessons about creating and debugging program. The programs instruct the robot to move and manipulate its environment using object orientation.
More About the Author
Captain Joseph Bertin (1690s – c. 1736) was one of the first authors to write about the game of chess.
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